Land of Mirabile Visu
Concept
Welcome to the dream land of Mirabile Visu, where things are coated with romance. The main attractions - Tower & Maze in Land Mirabile Visu are created with the conceptual combination of coral and camilla typologies. Tower is created by combing Fibonacci sequence of flower typology with coral shape. Four types of flower are at the edge of corals, which are made to float in the game. Maze is built with 18 layers of corals shaped as a three-layered flower. Flower pedals are at the edge of corals.
My role
Worked in a team of two to design and develop an immersive Unity 3D game with models created in Rhino (Grasshopper). We worked together to build Rhino models and create the game scenes in Unity. I designed the game poster and put together the concept video.
Tools
Rhino | Grasshopper | Unity 3D
Timeframe
3 months (2020)
Structure
We started with building Tower and Maze models in Rhino and then imported models to Unity 3D to create the complete scene. Game players can start with wondering in the maze until they find the tower. Upon arriving at the foot of the tower, players need to climb up to the top of the tower. On the way up, they will encounter giant floating flowers.